Hi Vicente and Juan Pablo, ¡Muchas gracias por este proyecto estupendo de GSoC 2015! Me alegré mucho trabajar con vosotros para el proyecto P2PSP, y fuisteis mentores fantásticos. :) Aprendí mucho en los meses pasados, y espero que os podéis aprovechar del code desenvuelto. Gracias por merging los pull requests (¿cómo se dice en español?), me alegró mucho. Os doy mucho éxito con el software P2PSP y espero que le podréis integrar en navegadores próximamente.
On 08/23/2015 02:01 PM, Vicente Gonzalez wrote: > A question. I think that the sendto is not a blocking call. So, which > is the difference between using the sendto() and the put()? Ok, I'll switch to English here, as it is more convenient for me to type. ;) The put() is a main part of the functionality. In the new code [1] a message is not sent immediately, but to avoid network congestion the messages are stored in a queue and sent one after another, each after a new chunk from the source was received. I'll send you the left pull request right after this mail. In the next weeks I'll design the API of the planned UDP/NAT traversal library (as close as possible to BSD sockets, maybe similar to the nanomsg software [2]). If time during term permits and if you would like to as well, I would appreciate to continue contributing a bit to your project and to the planned C++ implementation. Thank you all very much, and many congratulations to Ilshat Shakirov and Prince Kumar for their successful projects! :) Max [1] https://github.com/jellysheep/p2psp/compare/51aae05...a9db3e0 [2] http://nanomsg.org/ -- Mailing list: https://launchpad.net/~p2psp Post to : [email protected] Unsubscribe : https://launchpad.net/~p2psp More help : https://help.launchpad.net/ListHelp

