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https://bugzilla.redhat.com/show_bug.cgi?id=818401

--- Comment #5 from pcpa <paulo.cesar.pereira.de.andr...@gmail.com> 2012-05-18 
11:29:31 EDT ---
I did a minor conversion from the OBS sample spec files, but they indeed should
be in error, e.g. models and textures should be most if not all CC-BY-SA.

Indeed, upacking "public.zip" from the 0ad-data package, I see only data files,
but two LICENSE.txt files, in art and audio subdirectories,

art/LICENSE.txt
-%<-
The files in this directory are Copyright (C) 2009 Wildfire Games.

These files are licensed under the Creative Commons Attribution-Share Alike 3.0
(CC-by-sa) license, available at http://creativecommons.org/licenses/by-sa/3.0/

Briefly, this means:

* You may use, modify and distribute these files, for commercial and
  non-commercial purposes.

* If you distribute one of these files, you must include attribution (e.g.
  in the credits screen of a game or a video, or in a text file accompanying
  the files). The attribution must include:
  * A link to http://creativecommons.org/licenses/by-sa/3.0/
  * The name "Wildfire Games" as the original author
  * A link to http://www.wildfiregames.com/

* If you distribute one of these files, you must release it (and any
  modifications you have made to it) under the CC-by-sa license.

Some of the files in the "textures/" directory are derived from materials
provided by CGTextures (http://www.cgtextures.com/). The original materials are
the property of CGTextures or its contributors. Special permission has been
granted by CGTextures to distribute these derived textures as CC-BY-SA. (This
has no effect on the standard licensing of CGTextures materials, or on any
other work derived from them.)

All CGTextures materials have been altered from their original form. To access
original super-high resolution CGTextures materials, please visit
http://www.cgtextures.com/ .
-%<-

audio/LICENSE.txt
-%<-
The files in this directory are Copyright (C) 2009 Wildfire Games.

These files are licensed under the Creative Commons Attribution-Share Alike 3.0
(CC-by-sa) license, available at http://creativecommons.org/licenses/by-sa/3.0/

Briefly, this means:

* You may use, modify and distribute these files, for commercial and
  non-commercial purposes.

* If you distribute one of these files, you must include attribution (e.g.
  in the credits screen of a game or a video, or in a text file accompanying
  the files). The attribution must include:
  * A link to http://creativecommons.org/licenses/by-sa/3.0/
  * The name "Wildfire Games" as the original author
  * A link to http://www.wildfiregames.com/

* If you distribute one of these files, you must release it (and any
  modifications you have made to it) under the CC-by-sa license.
-%<-

Licenses I found in sources:

------------------------------------------------------------------
  /source
    GPL version 2 (or later) - see license_gpl-2.0.txt

------------------------------------------------------------------
  /source/lib
    MIT

------------------------------------------------------------------
  /source/tools
    Various (unspecified)

* source/tools/fontbuilder2/
#   Copyright (C) 2002-2009 Nuclex Development Labs
#
#   This library is free software; you can redistribute it and/or
#   modify it under the terms of the IBM Common Public License as
#   published by the IBM Corporation; either version 1.0 of the
#   License, or (at your option) any later version.

* source/tools/springimport
MIT

...
* source/tools/atlas/
GPLv2+

* source/tools/replayprofile
MIT or dual MIT and GPL

------------------------------------------------------------------
* Not an issue as there are no binaries in the source tarball
  /binaries/system
    Various (unspecified)

* Not an issue, binaries are not in the source tarball, and this is
windows only
  /binaries/system/dbghelp.dll
    Proprietary - see license_dbghelp.txt for restrictions you must agree to
    before distributing this particular file

------------------------------------------------------------------
  /libraries
    Various - see individual directories and files for details

* libraries/cxxtest/COPYING
LGPLv2.1+

* libraries/valgrind (not built)
BSD-style (no clauses) and GPLv2+

* libraries/nvtt
MIT and public domain (a few files explicitly state public domain)

* libraries/enet
BSD-style (no clauses)

* libraries/fcollada
MIT

------------------------------------------------------------------
  /build
    Various (unspecified)

* build/bin
LGPLv2.1+  (actually only a license file, nothing else in source tarball)

* build/premake
MIT

------------------------------------------------------------------
  /docs
    Various (unspecified)

directory not in source tarball



Extra comments:
  I thought I had commented in the bug report, but did not, so, there is
an issue with fedora using a too old enet, so the package is not built
with --with-system-enet. This could only be remedied by detecting what
packages, if any require the older api enet in fedora, and add the newer
one. Upstream maintains two incompatible trees:
http://enet.bespin.org/SourceDistro.html

  nvtt could be packaged as a system package, but would require the patches
from the tarball to actually build (outdated from 2007 upstream), in README.txt
README.txt 
This is NVTT 2.0.8-1 from http://code.google.com/p/nvidia-texture-tools/
plus some patches:
  r1156.patch (from NVTT SVN r1156 - fixes build with libtiff 4.0)
  r1157.patch (from NVTT SVN r1157 - fixes build with CUDA 3.0)
  r1172.patch (from NVTT SVN r1172 - fixes memory allocator interaction with
Valgrind)
  r907.patch and r1025.patch (from NVTT SVN - fixes build on FreeBSD)
  rpath.patch (fixes .so file search paths for bundled copy)
  issue139.patch (fixes
http://code.google.com/p/nvidia-texture-tools/issues/detail?id=139)
  png-api.patch (partially from NVTT SVN r1248 - fixes build with libpng 1.5)
  cmake-freebsd.patch (fixes build on FreeBSD)

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