Hi Aaron,

I have a small simple sample (gee what a rhyme!) that draws 2-bit bitmaps
following the "Seeing gray" article's instructions. I'll send it to you via
direct email.

Hope this helps.

Rgds,
JK Lam
Metrowerks technical Support

----- Original Message -----
From: Aaron Ardiri <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 25, 1999 10:47 AM
Subject: 2bit greyscale?


> hej!
>
>   just wondering if anyone had any references to drawing
>   2bit grayscale images?
>
>   i have referred to the "seeinggray" gray article at
>   the Palm site, however it was not explanatory enough.
>
>   currently, my application using 1bit bitmaps, however
>   i want to use 2bit (to have the gray levels). any ideas,
>   source code references? demos?
>
>   i have checked out <UI/WindowNew.h> and here is the
>   Bitmap structure:
>
> ---
> typedef struct {
>    Word            width;
>    Word            height;
>    Word            rowBytes;
>    BitmapFlagsType flags;
>    Byte            pixelSize;       // bits/pixel
>    Byte            version;         // version of bitmap. This is vers 1
>    Word            nextDepthOffset; // # of DWords to next BitmapType
>                                     //  from beginnning of this one
>    Word            reserved [2];
> // Byte            bits[]           // If pixelSize == 1:
>                                     //   this is the start of the pixels
>                                     // If pixelSize >= 2, we have:
>                                     //   ColorTableType followed by pixels
>                                     //   In most cases the ColorTableType
will
>                                     //   have 0 entries however and be
only 1
>                                     //   word long.
> } BitmapType;
> ---
>
>   i dont recall finding any utilities that generated 2 bit
>   bitmaps, would this mean we would have to load the
>   bitmaps into the palm application, then hack the memory
>   to get 2bit? - this structure even comments out "bits" -
>   so there is no direct way of accessing the color values
>   without poking into "unknown" memory.
>
>   cheers.
>
> az.
> --
> Aaron Ardiri
> Lecturer                       http://www.hig.se/~ardiri/
> University-College i G�vle     mailto:[EMAIL PROTECTED]
> SE 801 76 G�vle SWEDEN
> Tel: +46 26 64 87 38           Fax: +46 26 64 87 88
> Mob: +46 70 352 8192           A/H: +46 26 10 16 11
>
>

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