Can anyone point me to how resource structures are set up?
I'm specifically looking for Tbmp bitmap structures.
Sucessful attempt
I've got a bitmap on the PC
I run PILRC to generate the bitmap resource
I copy it to the palm in a database
I build a resource database and plug in the resource
I successfull access & draw the bitmap.
My problem is that I need to do what PILRC is doing
Somehow I need to take my bitmap & massage it
into the structure needed to be a Tbmp
Any suggestions would be appreciated
(And yes, this is necessary...I can't do it statically)
Thanks
Mike