Hi,

I'm currently in the debugging stages of programming a game that makes
extensive use of the IR port, and have been trying to handle the case where
a beam from within my app on one palm is sent to the other palm that
DOESN'T have their app currently open. Basically, no matter what I've
tried, when the user taps "yes" to accept the beam data into their palm, I
get a Fatal exception.

I've already made sure that I'm not using any globals in the code. The only
thing at ALL that I'm doing is possibly creating a database when i handle
the receive beam launch code.

I've spent hours on this tonight, and have made no headway whatsoever. So,
I decided to compile the sample "sales" application that comes with the
O'Reilly book, which makes use of beaming, and supposedly should run
correctly. Well, beaming from one app to the other palm that doesn't have
the app running ALSO generates a "fatal exception". This is in the O'Reilly
app, that has been recompiled on my machine -- same project and sources as
included on the CD, just copied to my machine and compiled. Further, this
app does NOT attempt to create a database in the code, which seems to
exonerate that possibility as the source of my error. I also did notice
there were some pretty bad COSMETIC problems with the O'Reilly app too...
forms not loading properly (leaving remnants from previous forms), etc.

So, what I wanted to know is, has anyone else out there encountered similar
problems??

Here's the stats:

Metrowerks R5, latest update
MacOS 8.6
*C++* (though the O'Reilly app is in C)

could this be a compiler bug? or is there some other known issue I am
ignorant of?

Any advice anyone might have would be tremendous.

Thanks,
-Pete

--
Peter Solderitsch
[EMAIL PROTECTED]
http://www.stanford.edu/~petey/

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