> OS 3.5 wants this:
>
> RGBColorType dkGray = {0x00,0x55,0x55,0x55};
> WinSetForeColor(WinRGBToIndex(&dkGray));
>
> and OS <3.5 wants this:
>
> RGBColorType dkGray = {0x00,0x55,0x55,0x55};
> WinSetForeColor(&dkGray,NULL);
> so...
>
> ...how do we build a single executable which supports the new color space
> AND the old "Seeing Gray" constructions?
i am in the process of converting my games to 3.5 - and have a solution
(i am a bit behind schedule - but thats life)
you can have "friendly" systems by exploiting the use of function
pointers in C. you setup a series of "utility" functions that perform
differently under different os versions..
your "main" code uses a series of function pointers to execute the
code at run time. when you start your application, you assign your
function pointers as required based on the rom version.
:> got it?
need help.. then feel free to email me at [EMAIL PROTECTED] :)
az.
--
Aaron Ardiri
Java Certified Programmer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
Mob: +46 70 656 1143 A/H: +46 8 668 78 72
if you enjoy it, then it aint work :) - rule #106 of life
--
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