In article <11441@palm-dev-forum>, Dave Johnson wrote:
>So I need a way for the user to exit this mode, and I figured a tap in
>the graffiti area might be a good way to handle that. I figured I'd get
>some sort of event when the graffiti area is tapped, and I do get a nil
>event, but the pen coordinates in the event record aren't correct. Maybe
>I should just assume that if I'm in that mode and a nill event occurs, I
>should exit?
Any data that may be attached to a nilEvent is meaningless. There are
many ways nilEvents may be generated, so they won't work for your
purpose.
>
>I'd appreciate any suggestions on how to reliably detect a graffiti-area
>tap, or for that matter on other possible ways to handle this "full scren
>mode" thing.
Are you using the silkscreen buttons? I've seen several games use the
Menu button for this sort of thing. You can trap the silkscreen buttons
in your keyDownEvent handler.
-Ben
--
Ben Darnell [EMAIL PROTECTED]
http://thoughtstream.org
Finger [EMAIL PROTECTED] for PGP/GPG key 1024D/1F06E509
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