I'm loading a JPEG picture using pnoJpegLib2, on a T|X and I'm trying to render it in the space where the Graffiti2 area was.
and there's a nasty white border on the part that gets rendered, is there a way to remove that? does it matter a lot which of the WinDraw or WinPaint API I use? here is how I have it so far: [code in C++] /* * drawGUI( ) * * Draws the background of the GUI * */ void drawGUI(WinHandle winH) { pnoJpeg2Ptr jdata; // initiate the jdata pointer Err err = pnoJpeg2Create(pJRefNum, &jdata); if(err == errNone) { // trying to allocate space enough for the entire background pnoJpeg2SetMaxDimensions(pJRefNum, jdata, 320, 480); err = pnoJpeg2LoadFromVFS(pJRefNum,jdata,vRefNum,"/osr/form.jpg"); if(err != errNone) { pnoJpeg2Free(pJRefNum, &jdata); goto std_bmp; } BitmapPtr bmp; BitmapPtrV3 bmp3; err = pnoJpeg2Read(pJRefNum,jdata,&bmp); // tell that the Bitmap is in DoubleDensity pnoJpeg2Bmp2DoubleDensity(pJRefNum,bmp,&bmp3); pnoJpeg2Free(pJRefNum, &jdata); if(bmp3) { // get the draw window WinHandle tmp = WinSetDrawWindow(winH); // draw the GUI backgound WinPaintBitmap((BitmapPtr)bmp3,0,0); // try to force drawing beyond the 160 boundry WinPaintBitmap((BitmapPtr)bmp3,0,160); WinSetDrawWindow(tmp); return; } } std_bmp: // the old draw section Coord cTop = 0; // how far from the top to start drawing Coord bitHeight; // height of the last bitmap drawn // get the draw window WinHandle tmp = WinSetDrawWindow(winH); // get the top from the resource database MemHandle bitTmp = DmGetResource('Tbmp',BackTop); BitmapType *top = (BitmapType*)MemHandleLock(bitTmp); WinPaintBitmap(top,0,cTop); // get the height of the bitmap BmpGetDimensions(top,NULL,&bitHeight,NULL); cTop += bitHeight; MemHandleUnlock(bitTmp); // get the middle from the resource database bitTmp = DmGetResource('Tbmp',BackMid); BitmapType *mid = (BitmapType*)MemHandleLock(bitTmp); WinPaintBitmap(mid,0,cTop); BmpGetDimensions(mid,NULL,&bitHeight,NULL); cTop += bitHeight; MemHandleUnlock(bitTmp); // get the bottom from the resource database bitTmp = DmGetResource('Tbmp',BackBot); BitmapType *bot = (BitmapType*)MemHandleLock(bitTmp); WinPaintBitmap(bot,0,cTop); BmpGetDimensions(bot,NULL,&bitHeight,NULL); cTop += bitHeight; MemHandleUnlock(bitTmp); // get the button from the resource database bitTmp = DmGetResource('Tbmp',Buttons); BitmapType *buttons = (BitmapType*)MemHandleLock(bitTmp); WinPaintBitmap(buttons,0,cTop); MemHandleUnlock(bitTmp); WinSetDrawWindow(tmp); } [/code] -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/