On 10/25/07, Rob <[EMAIL PROTECTED]> wrote:
> I was surprised to find that
>
> Char    timeString[timeStringLength]="";
>
> was being treated as a global...

that is because you have effectively allocated a buffer of length
timeStringLength with NULLs. if you are to use it, it is natural
that you are going to change the string, so, it has to be in a
read-write memory location, hence the use of globals.

pc-relative information is for constant data.

ie:

const Char timeString[10] = "my string";

can be assumed read-ony.

-- 
// Aaron Ardiri

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