David Thacker wrote : > Use the GarnetOS Simulator version 5.3 from ACCESS Dev Net. > It is the right sim and supports QVGA screens exactly the way > the real QVGA devices do.
I did. My app runs fine except for one case where I must make sure a bullet in my hi-res map has an even width on a QVGA screen. One problem: on this Simulator, WinGetSupportedDensity reports both kCoordinatesOneAndAHalf and kCoordinatesDouble. My app selects the best available density, but in this case, it shoud stop at kCoordinatesOneAndAHalf. Wouldn't a QVGA device only report kCoordinatesOneAndAHalf? Or is it a Simulator trick because this one has a user-selectable resolution? Luc Le Blanc http://www.speleo.qc.ca/Auriga -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/