> Hi,
> 
> It fails on the line
>       WinHandle       theWindowHandle;
>       UInt16          theRowBytes, theHeight;
> 
>       theRowBytes = theWindowHandle->gDeviceP->rowBytes;
> 
> saying that gDeviceP is not a member of WinHandle.

  of course.. thats going beyond the API abstraction layer :)) accessing
  the data directly? not good.. see if you can find a new API call to 
  get the information you want.. you can get the depth, the width.. i 
  think you can figure the rest out.
 
> Alternatively - has anyone got a method of getting a bitmap from a gadget
> into a BitmapPtr (preferably compatible with as many OS versions as
> possible)

  sure.. piece of cake.. create an offscreen window, copy the window
  contents using a rectangle.. and then get the bitmap handle of the
  window.. no issues here.. just gotta choose the right API's to call.

// Aaron "Yes, still feel like John Marshall today." Ardiri
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!
+46 70 656 1143


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