I had problems with this also, here's how I got ti working with help from
this group.
in your source code, put:
#include <window.h>
in the pilotmain() function put:
UInt32 depth = 2; // if you wanted 16 gray scale that 2 would be a 4.
WinScreenMode(winScreenModeSet,NULL,NULL,&depth,NULL);
that should be it for the code part.
In Constructor.. create Bitmap Families for your bitmaps and assign them
the same resourse numbers of the actual bitmaps. Then if your using a Form
Bitmap to hold the picture just give it that resourse number.
Jim
SK <[EMAIL PROTECTED]> wrote in message
news:25751@palm-dev-forum...
>
> Please,
>
> can anybody point me to the right direction how to put 4-greyscale bitmap
on
> screen?
>
> Thanks
>
> Sandi
>
> [EMAIL PROTECTED]
>
>
>
>
>
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