don't know if you guys did this already.  CW6 palm 3.5:
Displaying mutli-bit bitmaps;
First I make sure that my bitmaps are contained within families and called
ONLY through the family....otherwise they don't show as mutli-bit.
then I call :
UInt32   depth=4; 
WinScreenMode(winScreenModeSet, NULL, NULL,&depth, NULL);
in my code .


-----Original Message-----
From: Randy Maxwell [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, November 08, 2000 3:28 PM
To: Palm Developer Forum
Subject: RE: WinScreenMode and ScrDisplayMode.


Matt,
Maybe
Seeing Gray
http://oasis.palm.com/dev/kb/papers/1147.cfm

would help?
(or search for Grayscale in KB)
Regards,
Randy Maxwell

-----Original Message-----
From: Matt Becker [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, November 08, 2000 12:03 PM
To: Palm Developer Forum
Subject: WinScreenMode and ScrDisplayMode.



Alright, I managed to figure out that ScrDisplayMode is not in Window.h, but
Scrdriver.h.  But, successful use of this still hasn't solved my original
problem; namely, the annoying 1bit display my program keeps running in!  Im
using a Vx rom on the emulator, and a Vx device as well.  Both display it at
1bit.  Ive set constructor to 2-bit.  Ive used this...

  ScrDisplayMode(scrDisplayModeSet, NULL, NULL, &newDepth, NULL);

to set the screen depth, but it still is 1bit!!  Any other ideas?  Thanks
again for everyones help!



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