Hi,
I understand that "David Fedor stated at PalmSource2000 that Handspring did
implement the PalmOS 4.0 API for 16-bit color on the Prism, and that all the
traps will be the same, so 16-bit Prism code will work on any 16-bit color
device in the future." However, I have found that I can draw true RGB
pixels on the Palm OS 4.0 DR2 ROMs using the WinSetForeColorRGB() and
WinPaintPixel() (or WinDrawPixel()) functions. But this crashes a Handspring
prism.
I am using prc-tools 2.0 on Windows. I had to set the Palm OS 4.0 directory
name to be sdk-3.5.
Any ideas on what the problem is?
Thanks,
Mike McCollister
P.S. Sorry if this question gets asked multiple times but I am having some
problems with my e-mail :).
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