I looked through the archives and never found a resolution to this, though
the question was asked a couple of times.
I have an app that when I Reset the emulator, either through right-clicking
or by stopping execution in CW, I get a stack overflow error.
I never get an almost overflow warning.
The end of the call stack at the time of the error looks like this:
...
0x10C122CE( MemPtrUnlock )
0x200410C1( )
0x200410C1( )
0x10C72E38( TargetCfgRoutines )
I can prevent the error by removing the #include of a couple .h files from
one of the source files, but they're necessary for running the app. Just
including the .h files causes the error. I don't even have to call any
function from them.
Any ideas why this happens and what I can do to prevent it?
-------------------------------
Christopher Tacke, MCSD
Associate, Rubicon Technologies
(703) 713-1640 ext 319
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