Aaron, I know that you are a big free software supporter,
but other people have to pay the bills.  (It's a very, very
cruel world out there.)

Except for MS, most commercial software companies make only
a decent profit after expenses.  Software developers are *very*
expensive.  2 developers x (roughly $80K salary + $70K overhead)
means even small projects easily cost > $250K.

$250K/$20 = 12,500 sales minimum, not counting the huge number
of other fixed and varible costs (advertising, sales, support, distribution,
taxes, etc...)

12,500 sales on the palm can be an huge number to make.

OTOH, Aaron is correct in that it's tough to charge $20 for a palm game.
An 'A' level game on the game boy advance can go for $50, but on the
palm they only go for $20-$30 (mostly $20).  'B' level games go for $5-$15.
And you can't even get away with charging for 'C' level games.

Todd.

Aaron Ardiri wrote in message <55130@palm-dev-forum>...
>
>  take a look at the software pricing now, and - do something similar.
>  palm is very well known for cheap software.. if you throw a $20 price
>  tag on a game, people will complain, its simple.
>
>  however, 'commercial' companies are greedy, and have to pay for some
>  fat guy in a suit to sit around and tell people what to do. if your a
>  shareware developer, without this overhead.. $5 -> $15 should be ok for
>  you :)
>
>// az
>[EMAIL PROTECTED]
>http://www.ardiri.com/    <--- free games!
>
>
>



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