> Multilizer supports binary localization method in Palm software
> localization. Multilizer derives for example the following benefits from
> binary localization. Many features affect, besides developers, also
> translators and the QA. ( To see both Pros and Cons of binary localization,
> check "Localization Types":
> http://www.multilizer.com/dev/localizationtypes.htm )
> 
> Reduced complexity.

  so, its not for us hard core programmers then.. i'll stick to my 
  makefiles - i have never had problems sending someone a .rcp file
  (100% text) and then getting them to translate it.. they normally
  only translate text anyhow - maybe a few small fixes here and there
  for alignment, but, thats no biggie.

> - No compiling required. Since the binary is being edited directly, there's
>   no need to recompile language versions.

  what happens when the new language makes a control bigger than it 
  was in its native language? to be perfect, someone is going to have to
  move the resource..

> - Your engineers can achieve faster debug-fix cycles, since translation bugs
> can be fixed immediately within Multilizer.

  vim project_$LANG.rcp
  pilrcedit project_$LANG.rcp

  dont see anything that would speed that up *grin* - also, not touching
  the *sources* :)

> - Sensitive source files do not need to be dispatched to translation
> agencies, ensuring that you protect you IP and investment in your code. All
> you need to send is a *.PRC along with Multilizer Project file.

  this is not required if you have seperated your resources from your
  sources (as, most programmers should have done)..

> Erik Lindberg
> http://www.multilizer.com

  i am sure some people will find it useful, i'd actually prefer to 
  see a real localization solution on the palm - overlays just dont
  cut it either... what the hack, a new project for me.

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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