Praise the Lord! (or Allah or whoever, got to be politically correct these days  ;-) )

thanks for all of your help. For anyone following the thread, the final working code 
was:


    for( int index=0; index<2; index++ )
    {
        if( !index )
        {
            WinSetTextColor( 255 );         //I'm always using an 8 bit per pixel 
offscreen bitmap so I can just put 255
            WinSetBackColor( 0 );
            WinSetDrawMode( winMask );
        }
        else
        {
            rgb.r = 0;            //Use blue here just to illustate the point
            rgb.g = 0;
            rgb.b = 255;
            WinSetTextColor( WinRGBToIndex( &rgb ) );
            WinSetBackColor( 0 );
            WinSetDrawMode( winOverlay );
        }
        WinPaintChars( buff, bufflen, xOffset, yOffset );
    }


This does draw text with a transparent background.


- John




> >It appeared from the documentation that the way to go would be to use
> >WinPaintChars with a masking methodology, paint the characters once with
> >WinSetDrawMode( winErase ), and then drawing them again with
> >WinSetDrawMode( winOverlay ), with appropriate background and foreground
> >colors set. That, of course didn't work.
>
> You're on the right track, that's exactly how you should be doing
> it.  However,
> there is a bug in the Visor Edge OS, and in any Handspring device using the
> 3.5.2 v1.4 update which causes the winErase blitter mode to fail.  Use winMask
> instead, and it should work:
>
> WinSetTextColor( (1<<depth)-1 );  // 255 for 8 bit mode, 15 for 4 bit mode, etc
> WinSetBackColor( 0 );
> WinSetDrawMode( winMask );
> WinPaintChars( txt, len, x, y );
>
> WinSetTextColor( indexOfDesiredTextColor );
> WinSetBackColor( 0 );
> WinSetDrawMode( winOverlay );
> WinPaintChars( txt, len, x, y );
>
> --
> Bill Kirby
> Electron Hut
> www.electronhut.com
>
> --
> For information on using the Palm Developer Forums, or to unsubscribe, please see 
>http://www.palmos.com/dev/tech/support/forums/


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