> > That's exactly what I was talking about. If you want > > to create a pluggable architechture on top of the > > current OS which allows programmers to create > > something like ocx controls, you need to add a bunch > > of code to the OS or create and install a code library > > on the device.
have you not thought about how hackmaster works? :) > That said, I don't believe there _are_ any shared > libs for screen graphics, like the original question > was asking for. > > One thing I am not really certain about ... why would > these have to be runtime? Wouldn't a standard > (i.e. compile-time) library of graphic tools be > acceptable? well, i have thought about writing a shared lib gaming library, even ran the idea by Palm (but, no response yet) for providing a nice layer for gaming (not so much overhead as in the API's).. as for using a static-library, no diff there either :) just depends how large it is, and, if you have many apps that use it, your going to be better off with a shared library :) but, if you beam/share it.. gotta make sure you send the library = can cause some problems :P // az [EMAIL PROTECTED] http://www.ardiri.com/ <--- free games! +46 70 656 1143 -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
