> > That's exactly what I was talking about.  If you want
> > to create a pluggable architechture on top of the
> > current OS which allows programmers to create
> > something like ocx controls, you need to add a bunch
> > of code to the OS or create and install a code library
> > on the device.

  have you not thought about how hackmaster works? :)

> That said, I don't believe there _are_ any shared
> libs for screen graphics, like the original question
> was asking for.
>
> One thing I am not really certain about ... why would
> these have to be runtime?  Wouldn't a standard
> (i.e. compile-time) library of graphic tools be
> acceptable?

  well, i have thought about writing a shared lib gaming
  library, even ran the idea by Palm (but, no response yet)
  for providing a nice layer for gaming (not so much
  overhead as in the API's)..

  as for using a static-library, no diff there either :)
  just depends how large it is, and, if you have many
  apps that use it, your going to be better off with a
  shared library :)

  but, if you beam/share it.. gotta make sure you send
  the library = can cause some problems :P

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!
+46 70 656 1143


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