An app written for a 160x160 display will work fine on the Clie assuming you use only API calls (nothing tricky like accessing the screen directly). By default it just pixel doubles to make it all work. Optionally, the user can turn on "Hi-Res Assist" which will given your application the benefit of the nicer fonts, etc. without you even doing anything to specifically support them. If you want to specifically take advantage of the screen real estate, then you should look into the HiRes library at the sony dev site which someone already mentioned.
As to your other question, a memory stick is just a VFS device, so it behaves the same way the Palms with SD/MMC slots do or how the emulator works with HostFS. Any application sitting in /Palm/Launcher can be launched from the default launcher. When you do so, it's copied to main memory (along with bundled databases) and run. When the app exits, it's deleted from main memory. There's a ton of documentation on this one. "Anton" <[EMAIL PROTECTED]> wrote in message news:79886@palm-dev-forum... > > Hello, > I have a several questions regarding the Sony's 320*320. Is there an > information how does Sony draws 160*160 applications in its 320*320 display. > If it draws old apps correctly how does it understand which screen should it > use(160*160 or 320*320). When developing application for regular Palm PDA > what should I do if I'd like that my app will be drawn in Sony Clie > correctly. > Thanks in advance > Anton > > > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
