but  ScrDisplayMode is used for earlier OS version.
my device, a palm V runs OS3.3 and supports 16 grayscale (4bit).
so i think that i could save some signifivant memory if i exclude 1bit and
2bit depth (my app has a lot of bitmaps)
I'm asking what devices hardware dosen't support 4bit screen depth ?

Amir

"James" <[EMAIL PROTECTED]> wrote in message
news:85142@palm-dev-forum...
>
> If you want your application to run on devices that use versions of Palm
OS
> earlier than 3.5, you should have 1-bit bitmaps.  AFAIK, most (all?)
> pre-OS3.5 devices had hardware that supported multi-bit grayscale, BUT the
> OS didn't have API routines to set it. (WinScreenMode wasn't introduced
till
> 3.5.)
>
> As has been stated already, even if you're targetting OS3.5 or later, it's
> generally a good idea to have 1-bit bitmaps anyway.  I don't know of any
3.5
> devices that don't support 2- or 4-bit grayscale, but you might want to
> include 1-bit bitmaps as a preventative measure.  They won't consume much
> extra space, so there's not much harm in doing so.
>
>
>
> "Amir Kirshenboim" <[EMAIL PROTECTED]> wrote in message
> news:85141@palm-dev-forum...
> >
> > NEVER MIND.....
> >
> > it seems like no one here understands my question...
> >
> > Amir
> >
> >
> >
> > "Stringer" <[EMAIL PROTECTED]> wrote in message
> > news:85047@palm-dev-forum...
> > >
> > > >Subject: Re: bitmaps depth
> > > >From: "Amir Kirshenboim" <[EMAIL PROTECTED]>
> > > >Date: Thu, 25 Apr 2002 14:12:03 +0200
> > > >but i am changing the screen depth to the maximum supported screen
> depth
> > in
> > > >my app start (and setting it back when quiting) ao what kind of
screen
> > depth
> > > >does devices running os3.1 and later have ?
> > > >What devices have a maximum supported screen depth of only 1bit or
even
> > > >2bit  <SNIP>
> > >
> > > Unless you are specifically targetting pre-3.5 devices, it doesn't
> > > make sense to change the screen density for pre-3.5 devices.
> > > So just assume 1 bit depth on pre-3.5 devices.
> > > For 3.5 and later OS,  use the supported API's to find out the
> > > supported bit depth and color support, then act accordingly.
>
>
>
>



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