Chris DiPierro wrote:
>>More like 80x64. I'm safe. :)
> 
> 
> Though this brings up a larger issue. If you're using 80x64 images, might
> you not be better off converting them to Palm bitmap format? I'm not sure
> what your app is (obviously if it's a picture viewer, just ignore me), but
> if it's a game or something, and you only have a small # of images, you'll
> get much better performance using a native (and non-lossy) format.

It's a *very* large number of images, unfortunately. Too many to go in 
primary memory, and too many to transfer via a conduit. :(

Basically, they're pictures of people. And it tracks up to several 
thousand people. It uses onboard RAM for most of the details about each 
person, but I need it to go to the card to get the pictures. And the 
pictures have to be in a format easy to set up on a computer.

So I think I'm stuck with this aproach.


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