[EMAIL PROTECTED] wrote in news:95266@palm-dev-forum:
> > Hi Todd, > I am the author of Razor, so my views might be slightly biased :-) >> Anyone here use Razor? > Until now I have seen three games in various stages of development. I > also have plenty of reports from people who got it to compile on various > platforms (PRC-Tools, CW6, CW8; Linux, Windows, Mac). New versions > always prompt plenty of downloads (0.75 is out since Sunday and has > received around 400 downloads until today). My next game will be a 3-D, isometric type, turn based. From reading the docs, it looks like razor works best with 2-D games. I'm thinking that it could be useful for blitting, but of course the collision detection code wouldn't be useful. However, since this is a framework, I don't know how well it would work. >> Is it any good? > Plenty good :-) >> Bugs? > All known bugs are listed on the Sourceforge bugtracker for the Razor > project at > http://sourceforge.net/projects/razor-engine/ >> Limitations? > Support for color resolutions higher than 8 bit is limited. OS5 support > is in the works but not there yet. Some functionality that folks have > requested, and that is still missing: Palette support (coming real soon, > now that I found the undocumented BITMAPPALETTE parameter in PilRC); > generic collision detection facility (very hard to design, I am not sure > if it would really make anybody happy). > I was targeting 8-bit with a 12-bit palette, OS 3.5+ so that wouldn't be a problem. Todd. -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/