I'm suffering a small brain fart.  I have a game that works off of
PenEvents, pend up events to be exact, figuring out the location of the tap
and acting on it, etc.

My problem lies with the menus, when a menu item is chosen, I act on the
menuEvent and return true, but I still get a PenUp event at that coordinate
and need to be able to distinguish that from a game play or squash it.

Drawing a blank..  Any suggestions?

-MD


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