We said the same thing.  :-)
The OS 3.0 does not support grayscale -- no built in API support.

The 3.0 devices have hardware support for grayscale, and you can force them
to do grayscale if you use special techniques.


"Aaron Ardiri" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> > Read the SDK docs.
> > Color is only available in OS 3.5 and higher.
> > Color (and grayscale!) support is also only available in OS 3.5 and
> higher.
>
> actually, grayscale was added in 3.0 :) if you have been around long
> enough, you'll remember how to get it in pre 3.0 as well (cpu tweaking)
> [ref: ed's hacking]. but, in regards to what was originally asked,
> modification to have grayscale or color with the standard user interface
> was introduced after 3.5
>
> grayscale prior to 3.5 was purely for games *g* :)



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