From: "Giorgos Sarris" <[EMAIL PROTECTED]> > 1) How can I make a sprite for a game (Eg. a runner). > Is it done with gadgets? And how? > Generally games don't use interface controls for each game element but paint the whole game screen themselves managing the different elements using custom logic.
The sample applications include an asteroids game (Reptoids) that as well as being a good example of how write games has been very carefully coded to be understandable. There is good commenting of why things are done as well as how. This does things like using off-screen buffers and running the game at a higher resolution than the screen for smooth movement and targeting. > 2) How can I make Vertical Scrolling for a game. > (Smooth) > Scrolling from Left to Right. > You implement it yourself. I'm not sure if Reptoids covers this, but by the time you understand that code thoroughly you should have the tools you need. > Please don't point me to Razor because It is not easy > to understand and it doesn't even run on the emulator > or on th CW9. > The assumption you're using to avoid Razor is that the basic concepts are easy and you're having trouble with Razor because it's documentation is poorly written - the alternative explanation is that this is a complicated subject that the Razor docs are making as simple as they can but that you're still going to have to train yourself to understand. Perhaps you should start by working with Reptoids and writing some small examples. You might then understand the advantage of starting with a whole lot of code someone else has already written and debugged and see Razor in a different light (not that I've got any idea how good it is). Chris Tutty -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/