Hi, title says it all, though cryptically perhaps.
I am writing a mini storyboarding application and am about to embark on the persistence part of the project. And I need some advice on how to structure my db(s?) for this. So far, I have structured my data as follows: - the db will contain 0, 1, or more clips - each clip contains 0, 1, or more shots - each shot contains 0, 1, or more frames - each frame contains bitmap data - shots form a double-linked list - frames within a shot form a double-linked list i.e. typedef struct { char author[80], char notes[1024], shot * head; } clip; typedef struct { int duration; frame * head; shot * next; shot * prev; } shot; typedef struct { BitmapPtr data; frame * next; frame * prev; } frame; Any advice would be much appreciated. Thanks Alex -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/