This is a repost from a couple days ago, hope no-one minds, but I'm still having this problem and this is the main thing I'm working on now.
I'm trying to add hi-res bitmaps to my existing app. I've already added one successfully as the Application Icon a while ago when I was exploring using hi-res. Now I've added a Double Density bitmap to an existing Bitmap Family, but when I run it with the Palm Simulator, it displays the lo-res bitmap instead of the new hi-res bitmap inside the app, even though it does display the hi-res application icon. I am using the BitmapFamily in the draw routine instead of the particular bitmap. I'm using CW 8 on Win2k. I've got the Density set to Double in the BitmapFamily in the Constructor, and I've verified that my hi-res bitmap is exactly double the height and width of the lo-res ones. Is there some kind of lo-res/hi-res mode on devices that have the capability, that could be screwing it up, if the BitmapFamilies in my app are a mixture of hi and lo-res? A user has indicated a Clie has an option like this. What am I missing? Thanks __________________________________ Do you Yahoo!? Yahoo! Finance: Get your refund fast by filing online. http://taxes.yahoo.com/filing.html -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
