Depends on what your app does. You can use a "porting" toolkit and end up with something that looks crappy. Java is a good choice if you do not want to learn Objective-C, because you can access most of Cocoa (the "native" OS frameworks) using the Cocoa-Java bridge.

You can also make a bare bones C/C++ app using the straight Carbon APIs but it's tedious.

The absolute best solution is to write the app using Objective-C and Cocoa, and your second best choice is to use Cocoa-Java.

Florent

On 21 févr. 04, at 18:57, stuart wrote:

Has anyone done this?

I have a Palm application where some people are more interested in running it on a Macintosh (Apple computer). What is the best way to go about porting a Palm application to a Mac?

My Palm application is written in C, so, I was thinking of gcc and some open source graphic library like tcl/tk. However, that might require end users to manage the installation of a tcl/tk library.

I was also thinking about using POSE. But that would, again, require end users to install not only POSE but the Palm OS. And where and how they get the PalmOS might not only be beyond them but beyond their patients.

Or maybe the best way to go is Java. I think Mac OS X comes with JRE and JDK installed.

Looking for any input...

--
Florent Pillet, Code Segment       [EMAIL PROTECTED]
Developer tools and end-user products for Palm OS & Mac OS X
ICQ: 117292463               http://perso.wanadoo.fr/fpillet


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