Currently I'm rendering tiny fonts using the FntSetFont(g_fontID_tinyStd)
and the font resource NormalHalfSizeLatinFont.rsrc.  These work great on
high res devices, but when I run them on the Treo 600 simulator, the smaller
fonts render, but they're barely legible (the appear to be tuned for 320x320
devices).  Are there tiny fonts available for 160x160 devices?

Thanks,
Rich


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