This is what I have so far:

MemHandle bmphandle = 
DmGetResource(((UInt32)'T'<<24)|((UInt32)'B'<<16)|((UInt32)'M'<<8)|(UInt32)('P'),1000);
MemPtr *bmpptr;
bmpptr = MemHandleLock( bmphandle );
WinDrawBitmap( (BitmapType *)bmpptr, 50, 50 );

I got that DmGetResource line from the zodiacgamer forums... But I'm not sure if my 
bitmap is of the "TBMP" type. And when it gets to the MemHandleLock line, it gives 
this error:

ANSI C++ forbids implicit conversion from `void *' in assignment

So I looked up the MemHandle function, and it says that it returns NULL if there's an 
error. I'm pretty sure the error's coming from that TBMP thing. How can i get the 
right "type" of my bitmap?

Thanks!
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