You need to look for winenter and winexit events to see if something else (the menu) is active on the screen. If so, you stop drawing.
-- RA Moynihan Sent from my Treo -----Original Message----- From: Tam Hanna Date: 11/10/04 1:25 pm To: Palm Developer Forum Subj: How to detect if a menu is open Hi, I am in the process of developing a little clock that draws to the screen via a buffer. No problems up to here However, when the user opens up the menu, it gets overdrawn with the data that comes in from the buffer at a nilEvent in the forms event handler. I would now like to know how it is possible to determine if the menu is open! Or is there another way to stop this distortion? I already googled a bit in my documentation that came with the SDK. I wanted to use the menuOpen and menuClose event pair, however the documentation says that the menuClose event does not work at all! So this concept wont work.. Best regards Tam Hanna -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/