Hi, The API must constrain you to a lowest possible OS version. If you use OS5 Handhelds only, you can assume way more memory than using OS3 handhelds. Why don’t you try this approach: Design app-detect minimum OS version required->then look for lowest device with this OS->use its memory constraints(but keep in mind-some Libs and Tasks munch 400KB of space automatically). When I don’t know the exact OS version you want to limit the app to, I cant really help you. Sorry, but that is how it looks... Hope this helps Tam Luc Le Blanc wrote
It does indeed depend on the handheld, hence my question. A IIIxe has 256 Mb, a T3 12Mb. What's in between? -- Luc Le Blanc Tam Hanna wrote : > Hi, > I would just assume that it is at least 30KB for all Handhelds with OS3 or > higher. It pretty much depends of which handheld your app should run on > minimally because of the API calls-take his system specs and treat this as > your limit. I basically think that each OS5 Handheld should have at least > 400KB(The TT has 800, but with an MP3 player it gets much less) > Best Regards > Tam Hanna > Luc le Blanc wrote > > I previously wrote : > > > Where can I obtain the device-dependent amount of dynamic heap > > memory available to programs? PalmOne used to maintain: > > > > http://www.palmos.com/dev/tech/hardware/compare.html > > > > but they no longer do, and it only covered PalmOne devices. > > Oops. This latter sentence is wrong. But the page is unmaintained. -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/