Tony Janke wrote...
> I am trying to implement a timer but have a few questions.
Tony,
I use the following system for animation, perhaps you could apply
something like this;
I modify the call to EvtGetEvent(&event, eventTimeOut), so that the
eventTimeOut is essentially a timer that will return a nilEvent when no
events are received within the timeout period (in ticks).  You could set
the timeout period to your required value and respond to the nilEvent
which will be sent when that amount of time has passed with no user
activity.
Hope this helps.
Regards
John Sutton

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