Tony Janke wrote... > I am trying to implement a timer but have a few questions. Tony, I use the following system for animation, perhaps you could apply something like this; I modify the call to EvtGetEvent(&event, eventTimeOut), so that the eventTimeOut is essentially a timer that will return a nilEvent when no events are received within the timeout period (in ticks). You could set the timeout period to your required value and respond to the nilEvent which will be sent when that amount of time has passed with no user activity. Hope this helps. Regards John Sutton
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