Thanks to both replies...

...yes, it looks like the choice remains "async and a
prayer" or digging-into sound streams (which I suppose
is the correct way anyways).

Thanks guys!

gary douglas
nth gen


--- Ben Combee <[EMAIL PROTECTED]> wrote:

> At 09:45 AM 12/10/2004, you wrote:
> >By the way, if there IS a correct way to use
> SndPlayResource
> >with sndFlagAsync, I'd love to know about it.
> 
> Have your application be stored in ROM, so its data
> won't move or be 
> invalidated, even if unlocked :)
> 
> Looking at the OS code, there's no way to detect if
> the sound is 
> complete.  SndPlayResource just either starts up a
> new thread for the sound 
> playback or it calls the playback routine itself in
> the current 
> thread.  Either way, there's no mechanism to detect
> when it's done.  The 
> hardware calls to determine if there are active
> sound streams isn't exposed 
> to application developers.
> 
> -- Ben Combee, Technical Lead, Developer Services,
> PalmSource, Inc.
>     "Combee on Palm OS" weblog:
> http://palmos.combee.net/
>     Developer Forum Archives:  
> http://news.palmos.com/read/all_forums/
> 
> 
> -- 
> For information on using the Palm Developer Forums,
> or to unsubscribe, please see
> http://www.palmos.com/dev/support/forums/
> 


=====
Gary Douglas, CISSP
Unhacker and artist
[EMAIL PROTECTED]

Void where prohibited. Foreign currency not accepted. Celebrity voices 
impersonated. Artist's conception. Serving suggestion. Lost ticket pays maximum 
rate. Not an exit. Cut along dotted line. Not a meat product. If rash develops, 
discontinue use. Insert quarter to continue. Do not eat.

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