[EMAIL PROTECTED] wrote:
Hello,
We just released our latest Palm game "Deluxe Texas Hold'em"
(www.bapsoft.com). This game works perfectly on all PalmSims including
the release/debug versions for the Treo650. However, if you try our game
on an actual Treo650 device, when you press the "Fold" button during the
game, it causes the device to reset.
How you know that? just one customer reported? be careful maybe is an
interference of another program or hack.
If a lot of users/ beta testers are reporting this or you could see it
by your self is the case you can assume as a fault.
Any idea why the PalmSim would behave differently than the actual device?
They are different, but our case I have never got this experience
before: We develop game that has a lot of animations and we push memory
and processor at most and every bug and behavior that occurs on
simulator occurs the same on devices and vice versa.. but this is not a
rule as you can see.
How is it possible to debug this problem when it only occurs on the actual
Treo650 device?
Do You have a treo 650? If you do not have try to borrow one for this
test so you can try to simulate it and debug on device as treo accept
usb debugging.
Here in Brazil, PalmOne of Brazil guys kindly offered once a Treo 650
for a week to test our game on device (and that time Treo 650 was even
not a commercial phone here in Brazil). I don't know works there in USA.
But you can also try a friend.
Thanks for your help,
-Bobby
(www.bapsoft.com)
--
For information on using the PalmSource Developer Forums, or to unsubscribe,
please see http://www.palmos.com/dev/support/forums/