Doug Gordon wrote:
For one thing, is there anything special required to get the bitmap
drawn in dbl-density mode on a device with a 320x320 screen?
yes you need to convert it to a bmpV3:
Just after you convert your jpeg->bmp you may convert it bmp->bmpV3 using:
err = pnoJpeg2Bmp2DoubleDensity(jpegLibRef, bmp, &bmpV3);
If my
extracted bitmap itself is 160x160 and I draw it to such a device, will
it draw in "single density" mode where it would fill up the screen but
the pixels would be big and blocky, or will it draw in a true 160x160
grid, basically taking up 1/4 of the screen, but with sharp detail?
you have both options as stated above:
* use bmp pointer to draw it on fullScreen
* use the bmpV3 pointer to draw it on 1/4 of screen with a better quality
Doug Gordon
regards
Erico Franco
MicroMagic
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