There are so many words on what type of software you should use when 
starting to design paper models.
Much more important is how you start using the brain before you start using 
the computer.
I am myself always starting with pencil and paper trying to sketch down a 
constructive idea for the model I intend to make.
It could be to find the most intersting combination of foldings, boxes and 
cylinders that make up a stiff enough structure. Of course foldings and 
glueings also should be planned in a way that it is all buildable. (For 
example: Where you want a part to be pressed against something when glued, 
this something must be given a chance to get apropriate resistance.)

Not until I have an approximate idea of the folded parts I need for the 
model drawn down on the paper I go to the computer to make a 3-view drawing 
(if it is a scale model I am going to do) or to draw some test structures. 
It means that I start the design process by (hand-)making the assembly 
sketches well knowing that I will have to revise them several times before I 
am through.
Those who can handle CAD-programmes (I can“t) probably get faster to correct 
forms of complicated surfaces, but they too need good basic ideas for the 
construction. I remember my first job when I used long boring sittings 
dreaming away with the pencil in my hand drawing paper model parts in the 
note book. It took several years before those parts developed into reality. 
But thinking and dreaming was a good training.

Best wishes
Gunnar



----- Original Message ----- 
From: "rlloney" <[email protected]>
To: "Papermodels II" <[email protected]>
Sent: Friday, February 13, 2009 9:38 PM
Subject: [Papermodels II 34472] this maybe a really stupid question but.....


>
> how do i get started designing my own models? I don't have the first
> clue where to start. What software, how to use it,generally how, what,
> where, and when. Can anyone help?


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