Thanks.
Actually I did not realize that there was some extending library available, the 
VTK documentation of vtkEdge being very small and the plugin in ParaView being 
about to be empty.
I will install Edge ASAP.

> Date: Tue, 15 Sep 2009 08:52:28 -0400
> Subject: Re: [Paraview] Fast-LIC implementation - where are we? (Fred Fred)
> From: utkarsh.ayac...@kitware.com
> To: stan1...@hotmail.fr
> CC: tfroe...@gmx.de; paraview@paraview.org
> 
> That's where VTKEdge has the 'edge' :). VTKEdge includes surface-LIC
> support so you can show LIC textures on arbitrary slices/surfaces.
> 
> Refer to the following Kitware Source edition for an overview of
> VTKEdge's LIC capabilites.
> 
> http://kitware.com/products/thesource/oct2008.html
> 
> Utkarsh
> 
> On Tue, Sep 15, 2009 at 6:44 AM, Fred Fred <stan1...@hotmail.fr> wrote:
> > I do know this work and I have installed it, it works well but requires a
> > vtkImageData set as input, which does not meet my own requirements since I
> > would like to apply it to a slice, ie a vtkPolyData set.
> > I will look at vtkEdge and eventually consider writing a LIC filter able to
> > process any data set.
> > Best regards
> >
> > ________________________________
> > Date: Tue, 15 Sep 2009 09:38:16 +0200
> > From: tfroe...@gmx.de
> > To: paraview@paraview.org
> > Subject: Re: [Paraview] Fast-LIC implementation - where are we? (Fred Fred)
> >
> > Dipl.-Ing. Tobias Fröbel / CFD
> >
> > Lehrstuhl für Flugantriebe / Fakultät Maschinenwesen
> > TECHNISCHE UNIVERSITAET MUENCHEN
> > Boltzmannstrasse 15/Geb. 6
> > 85747 Garching / Germany
> > Tel +49.89.289.16178
> > Fax +49.89.289.16166
> > froe...@lfa.mw.tum.de
> >
> >
> >> Hello everyone!
> >>
> >> can someone tell me please, if there is currently some development on
> >> the implementation of "LIC Algorithm" and/or "Unstructured grid volume
> >> rendering"? Or do you know someone who might know this?
> >>
> >
> >
> > We have an implementation of the Lagrangian Eulerian Advection algorithm
> > published at IEEE Vis 2001. It produces LIC images for steady fields and
> > time-dependent LIC-like textures with spatial and temporal continuity
> > for un-steady fields.
> >
> > Source code, Makefile and test routines are provided for VTK and ParaView.
> >
> > http://www.cscs.ch/~jfavre/Projects/vtkLEA/vtklea.htm
> >
> > ==========================================================================
> >
> > Thomas Brandner; Sun Jan 9 05:53:52 EST 2000
> >
> > Dear  vtk users,
> >
> > I`m currently working on a study project about line integral convolution
> > (LIC).
> > This is a texture-based technique for effectively displaying 2D and 3D
> > vector fields.
> >
> > Has anyone managed to implement this type of filter in vtk ?
> >
> > As it is to be used  in VR-applications, the focus  is not so much on
> > accuracy but rather on efficiency to maintain interactivity.
> >
> > Thanks very much in advance for any help,
> > Thomas Brandner
> >
> > ==========================================================================
> >
> > And as far back as Mon Dec 11 10:16:19 EST 2000, Berk said:
> >
> > LIC, FLIC and spot noise are in my to-do list. I don't know when I can
> > get to them though. If someone has implementations, I will be happy to
> > incorporate them to vtk.
> >
> >     Berk
> >
> > "David P. Munich" wrote:
> >
> >>
> >> Does anyone know of an available implementation of Line Integral
> >> Convolution(LIC) in VTK?
> >>
> >> Thanks,
> >> Dave
> >>
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