I think you are out of luck here. The clip filter uses a different algorithm than cut/contour because it needs to break cells into tets to create a bounded volume (instead of producing triangles). This algorithm creates the artifacts that you are seeing. This is on our list of things to fix but it is not a straightforward fix.
-berk On Sun, Sep 13, 2009 at 8:48 AM, fred <fred...@gmail.com> wrote: > Hi all, > > I still have issues on the same topic :-/ > > If I use a Threshold filter, I get smooth surface. Good. > > If I use a Clip filter, I don't get the same smooth surface. Pas glop. > > However, both filter output is an UnstructuredGrid. > > Contour & GenerateSurfaceNormals filters have both same parameters set. > > How can I get nicer (smoother) surface with Clip filter? > > TIA. > > Cheers, > > > clip filter: > http://i30.tinypic.com/2wob0wk.jpg > > threshold filter: > http://i28.tinypic.com/awqb60.jpg > > -- > Fred > > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://www.paraview.org/mailman/listinfo/paraview > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview