Thanks again Kristian. I'm gonna study this track.
Best regards Pierre 2010/3/11 Kristian Sons <kristian.s...@supporting.com> > > Dear Pierre, > > I skipped the ParaView list, cause it get's very X3D specific now. > > You can name the shapes with the DEF attribute. This is not done by the > exporter as it has no access to names. > > Some more tips how you could achieve the functionality you descriped: > > If Xj3D supports the CAD profile, you could pack the shapes into a CADLayer > and give this Layer a name (i.e. via XSLT): > > <CADLayer DEF="MyLayer" visible="true false"> > <Shape DEF="Box">...</Shape> > <Shape DEF="Cone">...</Shape> > </CADLayer> > > Then use the Java API to do something like this: > > X3DScene scene = (X3DScene) browser.getExecutionContext(); > X3DNode boxLayer = scene.getNamedNode("BoxLayer"); > MFBool visibleArray = boxLayer.getField("visible"); > visibleArray.setValue(...) > > Actually I never worked with the Xj3D Java API, but I guess this should > work ;) > > Best regards, > Kristian > > On Thu, 11 Mar 2010 12:05:53 +0100, Pierre JUILLARD > <pierre.juill...@gmail.com> wrote: > > Dear Kristian, > > > > Thanks again for this most valuable answer. > > > > There is I guess a slight misunderstanding in the web3d forum. I do not > > whish specifically to focus on a switch function. > > I would like to keep the possibility to configure (in a specific > "selection > > frame") the set of objects to be displayed in a java applet using Xj3D > and > > stored in the X3D file: > > - it can be the box > > - it can be the cone > > - it can be both if both are selected > > > > My question was more to know if it does exist a way to differentiate > > objects > > in X3D, and how to identify them (how can we store the ID of these > > objects)? > > Then (back on ParaView and VTK!), can we set an ID in ParaView to each of > > the different objects so that it is possible to identify them in the X3D > > file and be able to "select" them in a X3D file? > > > > I have to study this problem more deeply (I am not an expert of X3D > > format), > > but I guess that using the X3D <Shape> you mention, it should be possible > > to > > store each object as different objects. > > > > I guess that even we don't have the possibility to name the objects, they > > are stored in X3D in the same order than they are read in ParaView. > > > > if in ParaView: > > 1 I read box.vtk > > 2 I read cone.vtk > > 3 I save them in X3D > > > > I will have in the X3D file: > > Shape 1 > > (the box description) > > Shape 2 > > (the cone description) > > > > So that in the end, if I keep track of what has been read in Paraview, I > > should be able to recognise what is selected by the user. > > > > I thank you again for your help and advices. > > Best regards, > > > > > > Pierre > > > > > > > > > > > > > > 2010/3/11 Kristian Sons <kristian.s...@supporting.com> > > > >> > >> Dear Pierre, > >> > >> I guess now I understood your intention and here some answers (I hope > >> this > >> is not too off topic for other ParaView users): > >> > >> - The X3D exporter just exports the results of the VTK pipeline you > >> configured using VTK > >> - So if you implement some kind of "Switch" by grouping two sources and > >> than extract one of them using VTK filters, this functionality will not > >> be > >> mapped to X3D, just the active result of the pipeline gets exported. It > >> would be possible to "emulate" the VTK pipeline to some degree using > X3D, > >> but this needs much more logic than the current exporter. > >> - Some of the functionalities (like naming the sources) is a ParaView > >> specific functionality. The X3D exporter has access to the VTK data > >> structure only, so you i.e. won't find them in the export > >> > >> So the answer from the Web3D forum thread is not wrong. To pick up your > >> example: > >> 1. Create the box and the cone. > >> 2. Export the scene to X3D. You will find three shapes. The first is the > >> center actor that is in the same renderer (you can deactivate this actor > >> in > >> View->Show Center). The two other shapes are the box and the cone. > >> 3. Surround the two shapes with a switch node and then you can choose > one > >> or the other to display using the whichChoice attribute. > >> > >> Best regards, > >> Kristian > >> > >> On Thu, 11 Mar 2010 09:56:38 +0100, Pierre JUILLARD > >> <pierre.juill...@gmail.com> wrote: > >> > Dear Kristian, > >> > > >> > I thank you for your answer. > >> > I know understand a bit better how it works. > >> > > >> > I was actually asking to guys of Web3D how should be managed a > >> "mutli-part" > >> > scene in X3D in this > >> > thread<http://www.web3d.org/message_boards/viewtopic.php?f=7&t=2084>, > >> > and I got the answer of using X3D <Switch> which I'm not sure is the > >> > correct > >> > answer. > >> > > >> > What you describe is interesting and I will have a deeper analysis of > >> > it. > >> > > >> > Thanks for you help. > >> > Best regards, > >> > > >> > > >> > Pierre > >> > > >> > > >> > > >> > > >> > 2010/3/11 Kristian Sons <kristian.s...@supporting.com> > >> > > >> >> > >> >> Hi Pierre, > >> >> > >> >> though Berk answered your questions already, Christophe Mouton from > >> >> EDF > >> >> asked me to add some details. > >> >> I contributed the rewrite of the X3D exporter and the binary X3D > >> exporter > >> >> on behalf of EDF. > >> >> > >> >> The X3D exporter is not aware of the composite data types of VTK. It > >> >> works > >> >> roughly like this: > >> >> > >> >> 1. Get all the actors from a vtkRenderWindow (it implements the > >> >> vtkExporter > >> >> interface) > >> >> 2. Each Actor is mapped to a X3D <Shape> > >> >> 3. Each vtkProperty/vtkTexture is mapped to a X3D <Appearance>, > >> >> <Material>, > >> >> <PixelTexture> > >> >> 4. Each geometry is either a vtkPolyData or is converted to > >> >> vtkPoylData > >> >> using the vtkGeometryFilter > >> >> 5. The vtkPolyData is mapped to X3D <IndexedFaceSet>, <LineSet>, > >> >> <PointSet> > >> >> > >> >> It's generally not a big task to add composite support to the > >> >> exporter, > >> >> the > >> >> Appearance could be reused using the USE/DEF semantic of X3D. > >> >> > >> >> Best regards, > >> >> Kristian > >> >> > >> >> > >> >> > >> >> > >> >
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