Hi,

I am currently trying to do some shader operations in a standard C++ filter.  
This filter (inherits from vtkMultiBlockDataSetAlgorithm, resides in 
VTK/Graphics) will be used to voxelize a polygonal object (basically the result 
of the contour filter) and write the results to a 3D texture.

I tried to do the following:
vtkXMLShader      *xmlShader      = vtkXMLShader::New(); 
  vtkGLSLShader     *glslShader     = vtkGLSLShader::New();  

Which results in:
Undefined symbols for architecture x86_64:
  "vtkXMLShader::New()", referenced from:
      vtkRepulsiveForceFieldGenerator::RequestData(vtkInformation*, 
vtkInformationVector**, vtkInformationVector*)in 
vtkRepulsiveForceFieldGenerator.cxx.o
  "vtkGLSLShader::New()", referenced from:
      vtkRepulsiveForceFieldGenerator::RequestData(vtkInformation*, 
vtkInformationVector**, vtkInformationVector*)in 
vtkRepulsiveForceFieldGenerator.cxx.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status

I'm going to guess that standard filters can't use code like this, and that my 
filter should reside inside of the VTK/Rendering folder and follow the examples 
in that folder.

Thanks,
Sohail
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