You should be able to add a scalar using the calculator filter and
then when you render your data, you use that scalar.
Then you edit the lookup table + the transfer function so the opacity
could be linear to the scalar that you set across your geometry.

But If the point is only to export a VRML, there is a much much easier
way, by changing the opacity of the object (Display tab) and exporting
that with the rest of the loaded data.

Seb

On Mon, Jun 11, 2012 at 11:29 AM, Chris <chris.schweigho...@gmx.net> wrote:
> Hello people,
>
> I would like to store opacity values within vtk or vrml files.
> Can someone explain how it works?
>
> Thx,
> Chris
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