Hi Sean, If you are using the same config file that you sent me then
<VRConnectionManager> <VRPNConnection name="iotracker" address="iotracker@192.168.20.9"> <Tracker id="1" name="head"/> </VRPNConnection> </VRConnectionManager> <VRInteractorStyles> <Style class="vtkVRStyleTracking" set_property="RenderView1.HeadPose"> <Tracker name="iotracker.head"/> </Style> </VRInteractorStyles> >From the config above you say that "iotracker" connection has a tracking device on 1 (or sensor1) which is given a name "head". "iotracker.head" implies that we are using "iotracker.sensor1" for the tracking style. Sensor 0 is not being used hence ignored. I think your configuration may be okay. However I am not clear about what you are trying to do with rotation. There is a slight rotation but it may not be very noticeable with head tracking. -Nikhil On Thu, Jul 19, 2012 at 11:26 AM, Sean Delaney <sdela...@cp.dias.ie> wrote: > Hi Nikhil, > > I have made the appropriate transformation to my tracking data, as you > suggested. The display is now responding to the motion of the tracking > targets. However, it is not responding to the rotation of the targets. I > believe this might be happening because the tracking server is showing 2 > sensors. Is there some way that I can specify which sensor is used for the > "head"? > > My tracking server provides 2 sensors. "sensor 0" seems to provide just > position data from the target. "sensor 1" provides position and rotation > (quaternion) data. I can not disable sensor 0. Hence, I must find a way to > select sensor 1 in the VR plugin configuration. > > Thanks, > > Seán >
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