Hello,

I have point coordinates of a bunch of atoms and I'm trying to visualize the 
pore space - i.e., the volume that's a certain distance away from the point 
coordinates. As suggested here, I've been using Gaussian splatter, then 
isovolume, and choosing thresholds for isovolume by eye to find those that 
match the sizes of point sprites. (When I set point sprites as spheres, the 
radius is in the same units as xyz coordinates, so I know what a point sprite 
sphere of a given size means physically.) But now, I need to stop eyeballing it 
and to find the splatter values that correspond to the radii that I'm 
interested in.

The unscaled output of Gaussian splatter is from 0 (empty space) to 1 (point 
coordinate). I thought I could figure out the upper threshold by plugging e.g. 
.5, my desired radius, into the Gaussian distribution function:

f(x) = ScaleFactor * exp( ExponentFactor*((.5/Radius)^2) ) 

But, with default exp factor (-5) and radius (.1) that I'm using, that gives 
5E-55, when the value that looks right in PV is around .9. I don't know how 
splat accumulation mode is factored into the calculation, but I turned off 
elliptical splats to make it simpler. I'd appreciate any help.

Thank you.

Celia                                      
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