I have normals precomputed for a triangle based surface mesh. I have had a 
request to color the mesh by the Z component of the Normals. Is there a way to 
use the calculator or something to extract just the Z component of the normals 
to a result array that I can then use for coloring?

Thanks
___________________________________________________________
Mike Jackson                    Principal Software Engineer
BlueQuartz Software                            Dayton, Ohio
mike.jack...@bluequartz.net              www.bluequartz.net

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