>
Interesting. I am not sure what it could be. Another option is to try disabling 
the use of offscreen rendering for screenshots (by unchecking "Use Offscreen 
Rendering for Screenshots" in the "Settings"
dialog on the "Render View" page (at the bottom of that page).
<

I recently made an animation and needed an image of 1920x1080 but couldn't 
quite get it on the screen due to the space used by the GUI (title bar etc). 
Using OffScreen rendering for the animation allowed me to get the size I 
wanted, but was slow. I found that creating a VNC session using turboGL with a 
virtual screen size of something like 2048x2048 and then saving the animation 
with Offscreen rendering disabled but with my GUI much larger than before was 
something like 10s per frame faster when generating the animation.

I'd like to find out why the offscreen is so much slower - does the offscreen 
redering session get created and destroyed on every frame. When generating 
2000frames or so it can make a big difference.

JB
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