Hi I programmed my own vtml reader because the original vrml implementation does not load texture. Now I found out that the texture coordinates are extracted correctly, only the vtkTexture object is not generated with the input image. This texture object must be passed to the actual actor, but how do I implement that in the reader wich is a vtkPolyDataAlgorithm?????? There is no access to any actor...
So whats the correct way to make an reader which loads texture onto the surface? Best regards, Gerald Lodron _________________________________________________________________ JOANNEUM RESEARCH Forschungsgesellschaft mbH DIGITAL - Institute for Information and Communication Technologies Steyrergasse 17, 8010 Graz, Austria phone: +43 316 876-1751 fax: +43 316 8769-1751 e-mail: gerald.lod...@joanneum.at<mailto:gerald.lod...@joanneum.at> web: www.joanneum.at/digital<http://www.joanneum.at/digital> _________________________________________________________________ This message and any attached files are confidential and intended solely for the addressee(s). Any publication, transmission or other use of the information by a person or entity other than the intended addressee(s) is prohibited. If you receive this in error please contact the sender and delete the material. The sender does not accept liability for any errors or omissions as a result of the transmission. Please consider the environment before printing this page.
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