>From Utkarsh (in case anyone else wonders):

Yup, that'd be the place. Also

vtkSMRenderViewProxy::CaptureWindowInternal(). There it determines if offscreen 
rendering should be used too.



Alan

From: Scott, W Alan
Sent: Tuesday, May 13, 2014 8:12 PM
To: Scott, W Alan; paraview@paraview.org
Subject: RE: [EXTERNAL] [Paraview] Off screen rendering

OK, I am a little further along.  I believe this logic is set up in 
vtkOpenGLRenderWindow.cxx, possibly in CreateHardwareOffScreenWindow().   
Assuming I am hardware rendered on the client side (not Mesa3d), am I correct 
that I need GL_ARB_texture_non_power_of_two or  GL_ARB_texture_rectangle, and 
GL_EXT_packed_depth_stencil?  Is there a simple location this logic is 
documented?

Next, is this the correct place to put a debugger, in case no one knows?

Thanks!

Alan

From: ParaView [mailto:paraview-boun...@paraview.org] On Behalf Of Scott, W Alan
Sent: Tuesday, May 13, 2014 6:53 PM
To: paraview@paraview.org<mailto:paraview@paraview.org>
Subject: [EXTERNAL] [Paraview] Off screen rendering

I have a user that is having problems with Save Animation.  Although it is 
selected in Settings, it appears that off screen is not being turned on.  This 
is Linux, remote server.

What are the rules that ParaView uses to decide if off screen rendering may be 
used?  Is it more complex than just what the user wants?  Is this documented 
somewhere?

Thanks!

Alan Scott



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