Hey Kevin and Aashish,
I found this discussion rather interesting, especially since I'm
basically facing the same problem as Kevin.
In almost all cases, we are dealing here with large unstructured grids
(e.g. 12M cells) and the volume rendering is performance is extremely
bad, not to say unusable, for these cases.
I only tested it with ParaView 4.3.1 and older versions, i.e. with the
old OpenGL algorithms, but the performance is barely influenced by the
actual volume renderer (i.e. GPU vs. CPU based).
For an unstructured grid the volume rendering seems to be CPU limited in
any case, at least my CPU is at 100% for quite some time and the GPU
load is negligible. ParaView's status bar indicates that it's busy with
"OpenGLProjectedTetrahedraMapper".
This can be easily reproduced with the wavelet source (with e.g. 125k
points) and tessellation filter.
So far I have resorted to resampling the data onto a structured grid.
This has the clear drawback that a structured grid with the same
resolution has about 70M grid points compared to the 12M points of the
unstructured grid.
The volume rendering performance of a 70M unstructured grid is however
already decent with the old OpenGL algorithms.
So is there a way to improve the rendering of unstructured grids to
avoid the resampling?
Best regards,
Armin
On 03/24/2015 04:48 PM, Aashish Chaudhary wrote:
Hey Kevin,
On Fri, Mar 20, 2015 at 2:33 PM, Kevin Lau <kevin.d....@gmail.com
<mailto:kevin.d....@gmail.com>> wrote:
Dear Aashish,
Thanks for your reply.
(1)
We tried testing it with 2 different data sets of simulation data,
one medium sized and one very large:
Medium
Cells: 1309489
Points: 247984
Memory [MB]: 119.179
Geometry [MB]: 8.201
Very Large
Cells: 51937191
Points: 11019274
Memory [MB]: 4709.731
Geometry [MB]: 776.237
These datasets are unstructured grids (tetrahedral meshes) read into
ParaView using the Phasta data reader.
I see. Most of the performance improvements we have achieved is with GPU
RayCast Volume mapper (uses image data). If you can sample your data
into a strucuted grid then you will be able to use the new mapper.
Thanks,
(2)
The OS used was Ubuntu
(3)
The graphics card was a NVIDIA Quatro K6000 running the NVIDIA
drivers from the Ubuntu Repos (v 331.113)
(4)
We configured ParaView using the default CMake options, changing
VTK_RENDERING_BACKEND=OpenGL2 and disabling all the plug-ins. These
tests were run in serial, as building with MPI was throwing errors.
(5)
We expected that the OpenGL2 version of ParaView would be able to
volume render faster than the standard OpenGL version. However the
reported frame rates were the same in both builds when clicking and
dragging (~2 FPS).
This is a problem because we're mainly interested in visualising our
data and having users able to rotate the model and interact with it.
At these frame rates the response is a bit sluggish.
Also I've done serial test using an OpenGL2 build on Windows using
an old GeForce 8800 with the same medium sized data. On this machine
the frame rate was similar at around ~1.5 FPS.
(6)
ParaView was built by checking out the master from git. Sadly I'm
not on that test machine now, so I can't check the SHA
Many thanks for your help again.
Kevin
On 20 March 2015 at 10:33, Aashish Chaudhary
<aashish.chaudh...@kitware.com
<mailto:aashish.chaudh...@kitware.com>> wrote:
Hey Kevin,
On Thu, Mar 19, 2015 at 5:33 PM, Kevin Lau
<kevin.d....@gmail.com <mailto:kevin.d....@gmail.com>> wrote:
Dear Aashish,
Thanks for your reply, I've now managed to build ParaView
from the Master branch with VTK_RENDERING_BACKEND set to
OpenGL2 and I have noticed a visible difference in the
rendering.
However comparison of the rendering performance in the
interactive mode of builds with the standard OpenGL backend
vs the OpenGL2 backend, both show similar frame rates.
Depending on the card and features you are using you may not see
a huge bump in performance. On some systems we have seen 300
times performance improvements and on others there were close
specially when you have VSync on. Said that, can you provide
more infromation on
1) Data size
2) OS
3) Graphics card
4) Features you have enabled?
5) You expectation and problem
6) What SHA of ParaView you are using?
Are there other build options that I'm missing? Should I be
building the VTK libraries themselves?
Just make sure that you built from a clean state other than that
you should be good.
Thanks,
Many thanks,
Kevin
On 3 March 2015 at 14:53, Aashish Chaudhary
<aashish.chaudh...@kitware.com
<mailto:aashish.chaudh...@kitware.com>> wrote:
On Tue, Mar 3, 2015 at 2:43 PM, Kevin Lau
<kevin.d....@gmail.com <mailto:kevin.d....@gmail.com>>
wrote:
Dear Aashish,
Thank you very much for your reply. The latest work
you're doing on volume rendering is very impressive.
Thanks.
In order to access the latest VTK rendering in
ParaView would we have to compile both the latest
VTK and ParaView from source? Is it possible to link
ParaView to specific VTK builds?
Latest ParaView from source should be fine. Just make
sure that you select VTK_RENDERING_BACKEND to OpenGL2
Also do you know if it is preferential to have a
single GPU (i.e. a workstation graphics card) or
multiple GPU (i.e. gaming graphics card) when using
ParaView?
If I remember correctly, we don't explicitly assign
tasks to GPU in ParaView if running a single process.
You can find more information here:
http://www.paraview.org/Wiki/Setting_up_a_ParaView_Server#Multiple_GPUs_Per_Node
Hope it helps.
Many thanks,
Kevin
On 27 February 2015 at 08:15, Aashish Chaudhary
<aashish.chaudh...@kitware.com
<mailto:aashish.chaudh...@kitware.com>> wrote:
Dear Kevin,
First, I would like to mention that we have been
working hard to improve rendering in VTK that
includes volume rendering as well. You may want
to read this source article:
http://www.kitware.com/source/home/post/154.
Most of the changes related to this work is now
available in VTK github repository in master
branch. If you are targetting current VTK, I
would suggest that any card that can support
OpenGL2.1 or higher would be great. The higher
the GPU memory the better. While these newer
card will work with the previous version of
volume rendering, it may not scale very well (in
our testing that's what we have observed).
Current the default in ParaView is OpenGL Volume
Rendering but that is going to change sometime
soon and once that happens you will have OpenGL2
backend for everything.
Hope this helps.
- Aashish
On Thu, Feb 26, 2015 at 5:41 PM, Kevin Lau
<kevin.d....@gmail.com
<mailto:kevin.d....@gmail.com>> wrote:
Hi,
I'm looking to putting together a
workstation to perform realtime volume
rendering of our simulation data.
Are there any particular GPU features I
should look for?
If there are multiple GPUs will Paraview be
able to take advantage of each GPU for
volume rendering?
Many thanks
Kevin
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/| Aashish Chaudhary
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/| Aashish Chaudhary
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/| http://www.kitware.com/company/team/chaudhary.html/
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/| Aashish Chaudhary
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_______________________________________________
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Visit other Kitware open-source projects at
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_______________________________________________
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http://paraview.org/Wiki/ParaView
Search the list archives at: http://markmail.org/search/?q=ParaView
Follow this link to subscribe/unsubscribe:
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